﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Assignment2.Transitions;
using Assignment2.Actions;

namespace Assignment2.States
{
    class DeadState:State
    {
        public DeadState(ref Integer boringValue, ref Integer hungryValue, ref Integer toyValue, ref Integer foodValue, ref Integer idleTime)
            :base(ref idleTime)
        {
           
        }

        public override string ToString()
        {
            return "Dead";
        }
    }
}
